![]() ![]() Therefore if you use an Invention potion to boost your level, but it drops before you finish, take a screen shot of the puzzle solution. The solution for each puzzle remains the same for each player. By using this you can quickly make it to perfect by paying attention to the ordering and what optimisation you are shown. Excellent is 2 parts out of order, Good is 3 parts out of order, Satisfactory is 4 parts out of order, Poor being all 5 are out of order. Each level informs you how far you are from Perfect. ![]() The ideal order of modules is random for each player. Satisfactory awards +100%, Good +200%, Excellent +300%, and Perfect +400% (effectively five-times the base XP). ![]() At the least optimised "Poor" level, no additional XP is awarded. The process indicates how well optimised the modules are, with each optimisation level providing additional XP. The discovery process involves a micropuzzle where the player arranges modules to optimise the experience earned for their discovery. Unlocking a new device or material will give a one time chunk of experience after which the player will be able to build and use the device or material. The other tech tree becomes available at a later level and is not locked out by choosing the other.Īt an Inventor's workbench, using their current blueprints, the player can discover new materials, devices, and machines in a process called discovery. Once the player reaches level 40 they are given the option to specialise in either the cave goblin tech tree or dwarven tech tree. All players use the basic human tech tree when they begin training the skill. Invention features 3 tech trees: human, cave goblin, and dwarven. The type of tech tree that the player selects determines what items can be unlocked and manufactured first by providing different sets of blueprints. While leveling Invention players are able to pursue specialisations by choosing different tech trees. The formula is unknown, but the Invention experience at level 43 or above surpasses experience for other skills even at the maximum of 98+. Lamps and stars from Treasure Hunter are an exception, and they grant much more experience to Invention than to any other skill. The reward now is 50% of the reward that they give to regular skills, scaled on how many rewards are needed to progress one level.
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